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Ezria




Posts : 36
Join date : 2012-07-09

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PostSubject: Jonten Tribes   Jonten Tribes Icon_minitimeMon Jul 16, 2012 9:58 pm

Jonten Tribes

Updated 7/25/12 VAKLU


Kingdom Name: Jonten Tribes

Renown: 5 // +5 per Turn.

Kingdom Treasury: 236 Gold / -30,000 Surplus Food.

Civilization Type: Barbaric
-- Territory: Begin the game with 2 Settlements: 1 Town, 1 Village.
-- Army: May spend 100 Gold for initial army set up.
-- Population: 250,000
-- Simple Traditionalists: Farmlands give +20% Food per turn.
-- Uncivilized: Civilization cannot upgrade Towns to Cities.

Kingdom Traits:
Masters of the Sea- With the waves as their guide, sailors and not soldiers are the most dreamed of career in your kingdom. No other civilization is so privy to the waves.
-- Sea Trade Routes generate +20% Gold per turn.
-- Warship crews cost 1 gold less.

Sea Raiders- Your warriors are most at home fighting on the deck of a ship and as a consequence your men find horses to be of better use to farmers than fighting men.
Your Infantry units take no penalty for fighting in naval combat or making a landing attack.

Kingdom Characters:
Leader of Kingdom:
Jarl Tholarg Wolfkin
Age: 24
Traits: Stunningly Incompetent
This man has no idea how to handle the intricacies of money in administration and the maneuverings of politics. It seems everything he touches falls apart and he is best kept at a distant where advisers can pull things together themselves.
* -20% Income per settlement that he is stationed in.


Second Character:
Thorhalla of Yern, Wife of Tholarg
Age: 19
Traits: Healthy
Good health can be a great advantage.
* Hero is less likely to die due to famine, disease, or old age. If female, hero is less likely to die in childbirth.


Third Character:
Thane Gudrik the Blood Dancer, Brother of Tholarg
Age: 20
Traits: Butcher
This man has a certain bloodlust that can only be sated by the complete destruction of his enemies. During war, he is known to have all prisoners of war killed which instills fear into the man from his enemies for future battles.
* Hero kills all surrendering soldiers and may kill enemy civilians without loss of Renown. Increases logistics due to not having to care for prisoners of war.

Kingdom Settlements / Constructs:
Volthiem (Capital / 150,000 Population/4 Stability) Produces 80 Gold/ 60,000 Food/ 5 Renown per turn.
Communal Farming - The land can sustain small pastures and farms, but during the winter will often freeze over and hunting and stored food will have to sustain the population until than.
- Provides 50,000 Food. (+10,000 Food / BONUS)

Norfall (100,000 Population/4 Stability) Produces 50 Gold / 60,000 Food per turn.
-- Communal Farming - The land can sustain small pastures and farms, but during the winter will often freeze over and hunting and stored food will have to sustain the population until than.
- Provides 50,000 Food. (+10,000 Food / BONUS)

Kingdom Population: 250,000

Expansion: +0 (Requires +10,000).

Kingdom Manpower: 85 MP

Unit Templates:
Jarl's Huscarls
Proven fighter and Jonten noblemen make up the huscarls. They either can afford the best equipment available or have been gifted it by the jarl.
Weapon: Sword and Shield (7 gold)
Armor: Chainmail (6 gold)
Movement: Foot (0)
Training: Noble Warriors (6 gold)
Cost: 19 Gold

Veteran Raiders
Warriors who are used to raiding and foraging. Raiders often supplement the crews of the ships carrying them during boarding action.
Weapon: Bow and Sword (5 gold)
Armor: Chainmail (6 gold)
Movement: Foot (0)
Training: Professional (4 gold)
Cost: 15 Gold

Jonten Warriors
The Freemen of the Jonten band together to defend their homes and fight for their chieftains using light spears and shields.
Weapon: Javelin and Shield (4 gold)
Armor: Leather (3 gold)
Movement: Foot (0)
Training: Militia (2 gold)
Cost: 9 Gold

Woad Skirmishers
Young Jonten prove themselves by going into battle covered with green woad to honor the Green Warden and gain his favor.
Weapon: Javelins (3 gold)
Armor: Unarmored (0 gold)
Movement: Foot (0 gold)
Training: Militia (2 gold)
Cost: 5 Gold

Jonten Longship
Hull: Open Hull (1 gold)
Weapons: Grapples (0 gold)
Crew: Professional Oarsmen (4 gold)
Cost: 5 Gold

Jonten Dragonship
Hull: Quadrireme (4 gold)
Weapons: Siege Engines (4 gold)
Crew: Professional Oarsmen (4 gold)
Cost: 12 Gold

Kingdom Army:
14 Jonten Longships
2 Jonten Dragonships
1 Veteran Raiders
1 Jarl's Huscarls
1 Jonten Warriors

Trade Routes: None.

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