Name of Kingdom: Jonten Tribes
Personal Banner of Tholarg WolfkinType of Civilization: Barbaric:
-- Population: 250,000
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Simple Traditionalists: Farmlands give +20% Food per turn. Military units prices are decreased by 20%.
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Warrior Culture: 1 Manpower equates to 2,000 soldiers.
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Uncivilized: Civilization cannot upgrade Towns to Cities.
Leader of Kingdom: Jarl Tholarg Wolfkin
Age: 23
Traits:Stunningly Incompetent
Second Character:Thorhalla of Yern, Wife of Tholarg
Age: 18
Traits:Healthy
Pennant of Thorhalla of Yern
Third Character: Thane Gudrik the Blood Dancer, Brother of Tholarg
Age: 19
Traits: Butcher
Personal banner of Thane Gudrik the Blood DancerBrief Kingdom History: The Jonten's have begun to rise from obscurity with their skilled warriors and proud Jarls. They have be tied to the sea from their earliest beginnings. They fish and hunt the larger creatures of the waves. Their priests follow the path of the Green Warden, a deity of the hunt and battle. To honor him Jonten warriors will mark themselves with green woad before going into battle. Jarl Eldgrim brought the tribe many victories but died 5 years ago leaving his eldest living son Tholarg to rule. Tholarg has the support of his brother Gudrik who is an accomplished sea raider. He has taken a young wife to provide him heirs.
Kingdom Traits:
Masters of the Sea- With the waves as their guide, sailors and not soldiers are the most dreamed of career in your kingdom. No other civilization is so privy to the waves.
-- Sea Trade Routes generate +20% Gold per turn.
-- Warship crews cost 1 gold less.
Sea Raiders- Your warriors are most at home fighting on the deck of a ship and as a consequence your men find horses to be of better use to farmers than fighting men.
Your Infantry units take no penalty for fighting in naval combat or making a landing attack.Kingdom Starting Location:
Kingdom Settlements:
Volthiem (Town/Capital)-150,000
Norfall (Village)-100,000
Kingdom Base Income:130
Starting Constructs: COMMUNAL FARMING(Volthiem)
Standing Army: 31/50 Starting MP, 100/100 Starting Gold
9 Jonten Longships (9MP/45 Gold)
2 Jonten Dragonships (2MP/24 Gold
10,000 Veteran Raiders (10MP/12 Gold)
10,000 Jarls Huscarls (10MP/19 Gold)
Military Units:
Jarl's HuscarlsProven fighter and Jonten noblemen make up the huscarls. They either can afford the best equipment available or have been gifted it by the jarl.Weapon: Sword and Shield (7 gold)
Armor: Chainmail (6 gold)
Movement: Foot (0)
Training: Noble Warriors (6 gold)
Cost: 19 Gold
Veteran Raiders Warriors who are used to raiding and foraging. Raiders often supplement the crews of the ships carrying them during boarding action.Weapon: Bow and Sword (5 gold)
Armor: Chainmail (6 gold)
Movement: Foot (0)
Training: Professional (4 gold)
Cost: 15 Gold
Jonten Warriors The Freemen of the Jonten band together to defend their homes and fight for their chieftains using light spears and shields.Weapon: Javelin and Shield (4 gold)
Armor: Leather (3 gold)
Movement: Foot (0)
Training: Militia (2 gold)
Cost: 9 Gold
Woad Skirmishers Young Jonten prove themselves by going into battle covered with green woad to honor the Green Warden and gain his favor.Weapon: Javelins (3 gold)
Armor: Unarmored (0 gold)
Movement: Foot (0 gold)
Training: Militia (2 gold)
Cost: 5 Gold
Jonten LongshipHull: Open Hull (1 gold)
Weapons: Grapples (0 gold)
Crew: Professional Oarsmen (4 gold)
Cost: 5 Gold
Jonten DragonshipHull: Quadrireme (4 gold)
Weapons: Siege Engines (4 gold)
Crew: Professional Oarsmen (4 gold)
Cost: 12 Gold