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 Jonten Tribes

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Vaklu176




Posts : 26
Join date : 2012-01-10

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PostSubject: Jonten Tribes    Jonten Tribes  Icon_minitimeTue Jul 10, 2012 10:11 pm

Name of Kingdom: Jonten Tribes
Jonten Tribes  Jonten12
Personal Banner of Tholarg Wolfkin
Type of Civilization: Barbaric:
-- Population: 250,000
-- Simple Traditionalists: Farmlands give +20% Food per turn. Military units prices are decreased by 20%.
-- Warrior Culture: 1 Manpower equates to 2,000 soldiers.
-- Uncivilized: Civilization cannot upgrade Towns to Cities.


Leader of Kingdom: Jarl Tholarg Wolfkin
Age: 23
Traits:Stunningly Incompetent


Second Character:Thorhalla of Yern, Wife of Tholarg
Age: 18
Traits:Healthy
Jonten Tribes  Jonten10
Pennant of Thorhalla of Yern

Third Character: Thane Gudrik the Blood Dancer, Brother of Tholarg
Age: 19
Traits: Butcher
Jonten Tribes  Jonten13
Personal banner of Thane Gudrik the Blood Dancer

Brief Kingdom History: The Jonten's have begun to rise from obscurity with their skilled warriors and proud Jarls. They have be tied to the sea from their earliest beginnings. They fish and hunt the larger creatures of the waves. Their priests follow the path of the Green Warden, a deity of the hunt and battle. To honor him Jonten warriors will mark themselves with green woad before going into battle. Jarl Eldgrim brought the tribe many victories but died 5 years ago leaving his eldest living son Tholarg to rule. Tholarg has the support of his brother Gudrik who is an accomplished sea raider. He has taken a young wife to provide him heirs.

Kingdom Traits:
Masters of the Sea- With the waves as their guide, sailors and not soldiers are the most dreamed of career in your kingdom. No other civilization is so privy to the waves.
-- Sea Trade Routes generate +20% Gold per turn.
-- Warship crews cost 1 gold less.

Sea Raiders- Your warriors are most at home fighting on the deck of a ship and as a consequence your men find horses to be of better use to farmers than fighting men.
Your Infantry units take no penalty for fighting in naval combat or making a landing attack.





Kingdom Starting Location:

Kingdom Settlements:
Volthiem (Town/Capital)-150,000

Norfall (Village)-100,000

Kingdom Base Income:130

Starting Constructs: COMMUNAL FARMING(Volthiem)

Standing Army: 31/50 Starting MP, 100/100 Starting Gold
9 Jonten Longships (9MP/45 Gold)
2 Jonten Dragonships (2MP/24 Gold
10,000 Veteran Raiders (10MP/12 Gold)
10,000 Jarls Huscarls (10MP/19 Gold)


Military Units:
Jarl's Huscarls
Proven fighter and Jonten noblemen make up the huscarls. They either can afford the best equipment available or have been gifted it by the jarl.
Weapon: Sword and Shield (7 gold)
Armor: Chainmail (6 gold)
Movement: Foot (0)
Training: Noble Warriors (6 gold)
Cost: 19 Gold
Jonten Tribes  Nord10

Veteran Raiders
Warriors who are used to raiding and foraging. Raiders often supplement the crews of the ships carrying them during boarding action.
Weapon: Bow and Sword (5 gold)
Armor: Chainmail (6 gold)
Movement: Foot (0)
Training: Professional (4 gold)
Cost: 15 Gold

Jonten Warriors
The Freemen of the Jonten band together to defend their homes and fight for their chieftains using light spears and shields.
Weapon: Javelin and Shield (4 gold)
Armor: Leather (3 gold)
Movement: Foot (0)
Training: Militia (2 gold)
Cost: 9 Gold
Jonten Tribes  Armed_10

Woad Skirmishers
Young Jonten prove themselves by going into battle covered with green woad to honor the Green Warden and gain his favor.
Weapon: Javelins (3 gold)
Armor: Unarmored (0 gold)
Movement: Foot (0 gold)
Training: Militia (2 gold)
Cost: 5 Gold
Jonten Tribes  Woad_w10

Jonten Longship
Hull: Open Hull (1 gold)
Weapons: Grapples (0 gold)
Crew: Professional Oarsmen (4 gold)
Cost: 5 Gold
Jonten Tribes  Coolpr10

Jonten Dragonship
Hull: Quadrireme (4 gold)
Weapons: Siege Engines (4 gold)
Crew: Professional Oarsmen (4 gold)
Cost: 12 Gold
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