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 The Khani Emirate

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Vaklu176




Posts : 26
Join date : 2012-01-10

The Khani Emirate Empty
PostSubject: The Khani Emirate   The Khani Emirate Icon_minitimeTue Jul 24, 2012 12:42 pm

The Khani Emirate

Approval Pending Population distribution and allotment


Kingdom Name:The Khani Emirate

Kingdom Treasury: 200 Gold/


Kingdom Traits:
Masters of the Sea - With the waves as their guide, sailors and not soldiers are the most dreamed of career in your kingdom. No other civilization is so privy to the waves.
-- Sea Trade Routes generate +20% Gold per turn.
-- Warship crews cost 1 gold less.

Natural Traders - Your people are natural merchants, and coins are a way of life. Their savvy trading has turned your people prosperous.
-- Mercantile Constructs generate +20% Gold per turn.

Renown:0 // +15 per Turn.

Kingdom Characters:
Leader of Kingdom: Amira Alia bint Bakr
Only daughter of the late Amir Bakr. Many thought that Alia would be relegated to a puppet ruler or married off when her father died prematurely, but she has proven to be a cold, daring, and competent ruler capable of fending off all attempts to seize power.
Architect
A trained Integran architect is a master of his art, skilled at using the resources on hand to make weather-worthy buildings superior to anything a native could construct.
* All Constructs cost 20% less in the region where this character is stationed.

Second Character: Karim ibn Rasul
Son of the late Amir's brother and cousin to the current Amira, Karim ibn Rasul is a well-spoken poet and courtier who serves as the primary diplomat for the Khani.
Valiant Leader
This commander is naturally brave and charismatic. He is at the forefront of every charge, urging his men onward with both his voice and example. With such a commander at their head, his men will fight harder and be less likely to flee.
* All units have improved morale

Third Character: Sana bint Karim
Daughter of Karim. Sana is renown as a great warrior and strategist, a rare occupation for a woman, but one which has precedent in Ikhan tradition.
Healthy
Good health can be a great advantage.
* Hero is less likely to die due to famine, disease, or old age. If female, hero is less likely to die in childbirth.


Kingdom Settlements / Constructs:

Ikhan (Capital/? Population/8 Stability) Produces 120 / 80,000 Food Gold per turn.
Ceremonial Palace (+4 Stability)
Palisade (Defense)
Port (Trade)
Communal Farming- Provides 50,000 Food.

Thadis (Town/? Population/5 Stability) Produces 80 Gold / 60,000 Food per turn.
Palisade (Defense)
Local Garrison (+1 Stability)

Total Production: 200 Gold/ 190,000 Food per turn.

Kingdom Population:

Expansion:+0 (Requires +10,000).

Kingdom Manpower:

Unit Templates:
Khaadam Amir (21 Gold)
The retainers of the Amir, often recruited from the younger sons of the Khani nobility.
Weapon: Bow & Sword (5 Gold)
Armor: Scalemail (10 Gold)
Movement: On Foot (0 Gold)
Training: Noble Warrior (6 Gold)

Muharabun (14 Gold)
Common warriors of the Emirate.
Weapon: Javelin & Shield (4 Gold)
Armor: Chainmail (6 Gold)
Movement: On Foot (0 Gold)
Training: Professional (4 Gold)

F'arasa (18 Gold)
Skilled horsemen and Javelineers who can pepper enemies from outside range, or ride in for the kill.
Weapon: Javelin & Shield (4 Gold)
Armor: Chainmail (6 Gold)
Movement: Horse (4 Gold)
Training: Professional (4 Gold)

Raama (10 Gold)
Light infantry and archers recruited to support warriors during sieges and long campaigns.
Weapon: Bow & Sword (5 Gold)
Armor: Leather (3 Gold)
Movement: On Foot (0 Gold)
Training: Militia (2 Gold)

Raider (4 Gold)
Small, agile vessels used for in-shore defense, or filled with militia recruits in times of war.
Hull: Bireme (2 Gold)
Weapon: Grapples (0 Gold)
Crew: Militia Sailors (2 Gold)

Khani Trireme (8 Gold)
The standard warship of the Khani Emirate, this powerful trireme is crewed with experienced sailors and a deadly ram.
Hull: Trireme (3 Gold)
Weapon: Ram (1 Gold)
Crew: Professional Oarsmen (4 Gold)

Khani Battleship (12 Gold)
A great warship used in sieges or as a flagship. The enormous vessel is capable of sinking enemies from a great distance.
Hull: Quadrireme (4 Gold)
Weapon: Siege Engines (4 Gold)
Crew: Professional Oarsmen (4 Gold)

Kingdom Army:
1 Unit of Khaadam Amir
2 Units of Raama
2 Khani Battleships
4 Khani Triremes

Trade Routes: None.
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