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 Kantach Tribe (1)

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Theodorable
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Posts : 43
Join date : 2012-01-18

Kantach Tribe (1) Empty
PostSubject: Kantach Tribe (1)   Kantach Tribe (1) Icon_minitimeTue Jul 10, 2012 7:42 pm

Kantach Tribe

Updated 7/25/12 VAKLU


Kingdom Name: Kantach Tribe

Kingdom Treasury: 132 Gold / 0 Surplus Food.

Kingdom Traits:

Renown: -35 // +5 per Turn.

Kingdom Characters:

-- Gervatix II (Faction Leader): Cavalry Commander
* Cavalry have improved speed and attack when commanded by this character.

-- Gervatix III (Faction Heir): Theatrical
This character knows how to take advantage of every success.
* Events that earn renown earn 50% more if this character is involved. Events that penalize renown cost 50% more if this character is involved.

-- Maiden Hadressa (Female): Corrupt
The character is easily bribed through cash or the promise of better things and is not beyond betraying their own people or lovers for their own gain.
* Character is more prone to accepting bribes or defecting.

Kingdom Settlements / Constructs:
Kando (Town) (Capital / 100,000 Population/4 Stability) Produces 80 Gold/ 60,000 Food/ 5 Renown per turn.
Communal Farming - The land can sustain small pastures and farms, but during the winter will often freeze over and hunting and stored food will have to sustain the population until than.
- Provides 50,000 Food. (+10,000 Food / BONUS)

Kurach (Village) (30,000 Population/4 Stability) Produces 50 Gold / 40,000 Food per turn.
-- Communal Farming - The land can sustain small pastures and farms, but during the winter will often freeze over and hunting and stored food will have to sustain the population until than.
- Requires 90 Gold.
- Provides 50,000 Food. (+10,000 Food / BONUS)

Total Production: 130 Gold/ 130,000 Food per turn.

Kingdom Population: 130,000

Expansion: +0 (Requires +10,000).

Kingdom Manpower: 54 Manpower.

Kingdom Army:

1 Unit of Kantach Swordbearers (10,000 Men/10 Manpower/10 Gold)
Sword (4 Gold)
Long, sharp blades perfect for cutting or stabbing. Swords are more costly than spears, but serve better in heavy fighting or on rough terrain. These are the most versatile weapons, useful in almost any situation.
Unarmored (0 Gold)
While being unarmored does leave soldiers dangerously exposed, it does have advantages. Unarmored soldiers can more easily move about and do not get tired as fast as armored soldiers. Not armoring your soldiers is also obviously the cheapest option.
On Foot (0 Gold)
The oldest means of transportation. Infantry marching on foot make up the bulk of most armies, since horses are prohibitively expensive.
Noble Warrior (6 Gold)
Men from the noble or warrior classes of a kingdom are often trained from birth to fight. Their skill in combat is unrivaled, and they are often wealthy enough to afford their own, customized equipment.

Kantach Tribesmen (6 Gold/10 MP/10,000 Men) (10 Units/100,000 Men)
Javelin & Shield (4 Gold)
Shield & Javelin units are the most flexible and well-rounded. They are moderately cheap to recruit, and can fight off most enemies by hurling their javelins or using them as short stabbing weapons. The addition of a shield provides extra defense and helps them survive tough melees or ranged volleys.
Unarmored (0 Gold)
While being unarmored does leave soldiers dangerously exposed, it does have advantages. Unarmored soldiers can more easily move about and do not get tired as fast as armored soldiers. Not armoring your soldiers is also obviously the cheapest option.
On Foot (0 Gold)
The oldest means of transportation. Infantry marching on foot make up the bulk of most armies, since horses are prohibitively expensive.
Militia (2 Gold)
Citizen soldiers who attend periodic training exercises, these men often form the backbone of large armies. They fight well enough and are motivated by their desire to protect their homes, but lack the discipline to stand firm in the face of overwhelming odds.

Kantach Riders ((7 Gold/10 MP/10,000 Men) (2 Units/20,000 Men)
Bow (3 Gold)
Bows are more difficult to make and use than slings, and lack the range of the latter. But bows are one of the few ranged weapons with enough firepower to penetrate armor, making them useful against heavier foes.
Unarmored (0 Gold)
While being unarmored does leave soldiers dangerously exposed, it does have advantages. Unarmored soldiers can more easily move about and do not get tired as fast as armored soldiers. Not armoring your soldiers is also obviously the cheapest option.
Levees (0 Gold)
Horse (4 Gold)
Horses are fast and mobile. Mounted soldiers make excellent scouts and skirmishers, able to harass slower enemies and avoid danger.

Kantach Swordsmen (10 Manpower/25 Gold/20,000 Men)
Sword & Shield (7 Gold)
Carrying a shield provides an extra layer of defense for your swordsmen. They can block arrows and keep enemies at arm's length until ready to strike. This is thus the best combination to use in the thick of battle.
Chainmail (6 Gold)
Heavy chain armor can stop slashes or light blows and mitigate otherwise deadly wounds. It is somewhat costly to manufacture and slows down its wearers, but that is a small tradeoff for its high-quality defense.
Horse (4 Gold)
Horses are fast and mobile. Mounted soldiers make excellent scouts and skirmishers, able to harass slower enemies and avoid danger.
Berserkers (8 Gold) Only available to Barbarian Kingdoms
Berserkers are crazed warriors who fall into a bloodthirsty rage on the battlefield, killing anyone in sight. Their feriocity is legendary. They will fight until killed without thought of retreat. Unfortunately their bloodrage also makes them impossible to control. Once they join the fight, it is impossible for them to be redirected.

Kingdom Troops:

1 Unit of Kantach Swordbearers (10,000)
Sword (4 Gold)
Unarmored (0 Gold)
On Foot (0 Gold)
Noble Warriors (6 Gold)

7 Units of Kantach Tribesmen (70,000) (2 at 40%)
Javelin & Shield (4 Gold).
Unarmored (0 Gold)
On Foot (0 Gold)
Militia (2 Gold)

2 Units of Kantach Riders (10,000) (1 at 20%)
Bow (3 Gold)
Unarmored (0 Gold)
Horse (4 Gold)
Militia (2 Gold)

3 Units of Murdok Slingers (20,000)
Weapon: Sling
Armor: None
Movement: On Foot
Training: Militia

Trade Routes: None.
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